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GAME ICONS & UI

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Quest Snakes Card Icons 

 

(from left to right): Raid Boss, Quest Card, Item Card, Snake Card
Client: Quest Snakes

The back of the Quest Snakes cards are meant to feel like old worn paper art from the realm. The backdrop is the map that unifies all Quest Snakes themes, and the icons are sketchy and rough to give the 'artistic' feel as if this was stamped or inked on paper years ago.

Roguemon Icons

Creature Type Icons:
(from left to right) Celestial, Woodland, Ghost, StarFire, Crystal
The Icons resemble stained glass without the see-through quality.

Next Turn Action Icons:
(from left to right) Dies next turn, Cast Magic next turn, Attacks next turn, Heals next Turn, Strength buff next turn, Ally Heal next turn, Piercing attack next turn, +1 next turn

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Screen Prompts 

 

(from left to right): Player made a mistake, New Task, Player Manually Skips Over Tutorial. 
These fun animated icons were meant to pop up on the screen to give a sense of personality to the character refrenced (Ms. Rewind) and visual give ques to the player.

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Tutorial Posters 

 

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In game, these posters give hints and visual reminders of the Tutorial Lessons.

The design is fun and quirky while still having that oppressive corporate feel! The Client really wanted these to look like their referenced (client referenced AI posters). I recreated the poster using all new assets and hand drawn art.

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Handbook Pages 

 

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The physical page book for players to flip through for helpful information or guides! The art and text needed to be simple to not overwhelm players. The cover was made to feel gross, overused, and old, as the company has not updated policies in years.

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